Ako ste oduvek želeli da napravite svoju kompjutersku igru ali ste ubrzo odustali zbog prevelikih vremenskih i finansijskih zahteva, svako pročitajte iskustva Jay Barnson-a koji je za nedelju dana bez ikakvog budžeta uspeo da napravi solidnu RPG zanimaciju:
I knew it would be extremely difficult. But I accepted the challenge.
On top of that, I documented what I was doing as I worked, which I expected would be a little like going through an entire development cycle on fast-forward. I thought it might be interesting to game developers – or at least an entertaining record of how I fell on my face if I failed. The end result was a long, rambling, stream-of-consciousness record of my hourly activities. I’ve tried to edit it down to something a little less yawn-inducing here.
So here is how I created a game in a single week from scratch, with no budget. If you want to skip to the end and see what the final product looked like, in all it’s buggy, imperfectly-realized glory, you can download the Windows version of the game at: http://www.rampantgames.com/hackenslash.html.
Ceo tekst pročitajte na http://www.gamedev.net/reference/articles/article2259.asp?p=321.